
Overpowered
A downloadable PDF Manual
Overpowered is a solo framework that allows you to quickly play through dungeon crawl modules. Manage your bot’s power, choose your path, and perfect your strategy.
- Play as you read. No journals, no oracles—just resource management and strategy.
- Compatible with any dungeon crawl that features math and maps.
- A game for game masters. Play as you prep your sessions.
- Use the free Web App to pilot your bot through the adventure and achieve a high score!
The V3 PDF Includes:
- 50+ Pages of examples, adventures, strategy tips, and more!
- A tutorial adventure.
- A printable bookmark with all the rules.
- 6 ready-to-play adventure keys.
Join the Discord to talk strategy or ask questions.
Reviews & More
“Could easily play for 5-10 minutes before a session and easily see what I need to prep for the night!” -Derek Bizier, Halfling’s Hoard
"Just played my first game. Overpowered Solo RP does everything it claims to do. I'm a busy adult with lots of games and little time to play. So this works well for me. I really enjoyed it. I have a stack of Basic Fantasy adventures to rip though. I can't wait for my next adventure! Got it for free on January 3. Liked it so much I paid for another. Well worth the $3.20.” - Ronald on DTRPG
“This is the least complicated way to quickly run through modules I’ve bought. A great GM prep tool!” - Nerd Leading the Nerd
“It’s fun to take these adventures and convert them into a little number puzzle.” - Science Fantasy Awesome
Updated | 20 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (30 total ratings) |
Author | Technical Grimoire Games |
Genre | Role Playing |
Tags | GM-Less, Indie, One-page, OSR, Solo RPG, Speedrun, Tabletop, tabletop-role-playing-game |
Purchase
In order to download this PDF Manual you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Community Copy
Support this PDF Manual at or above a special price point to receive something exclusive.
Community Copy
Are you a low-income or marginalized person interested in Overpowered? Just click below to claim a copy and attach it to your account. No purchase required.
Development log
- V3 In Early Access!May 20, 2024
- AUG23 Challenge Begins!Aug 01, 2023
- Overpowered Version 2.0 is Released!Jul 26, 2023
- Overpowered gets an UpgradeMay 21, 2023
- Fantasy Hack AddedFeb 08, 2023
- Overpowered MakeoverJan 20, 2023
Comments
Log in with itch.io to leave a comment.
How would this work on stuff from Shadowrun, Blades in the Dark, World of Darkness, etc.? And if not, are there any possible adaptations?
The secret is that you just need a range of numbers to use and lots of obstacles to roll against.
A lot of OSR games tend to have numbers from 3-4 (damage, weak creature HP), 12-15 (AC/DC), and only a few numbers higher than 20 (boss HP, etc). A single dungeon room might have 4 goblins (each with 6 HP), 3 piles of treasure, a fire trap (DC 14), and a dragon (d12+4 damage). All in one area.
But Blades in the dark (and other story games) have scenes that flow from one to another. I don't think Overpowered would be as satisfying to play through unless you laid them out in greater detail (6 guards around the manor, 3 ghosts in the vault, etc etc).
For shadowrun I would use the pool sizes. E.g. if something has a soak of 12 dice, then you need to spend 13 or more Power to overcome them.
If all else fails, then simply assign your own values to things.
Minor obstacle - 4
Average obstacle - 8
Tough obstacle - 12
Major obstacle - 16
I hope that helps!
This is awesome! I love how it utilizes the way the google dice roller functions. The theme really brings it home. I can imagine expanding this with some downtime base building stuff and maybe a campaign arc to take down "Her Illustrious Majesty" or something.
I'm so glad you like it! It would be fun to expand on one day; with custom adventures, special abilities, and better unlocks.
Oooo. this looks interesting! Question though: How would you reflavor this into a more fantasy-based angle instead of the current sci-fi flavor?
I think you've got two solutions, one simple and one more complex.
Simple: you're a wizard with magic crystals. They can absorb and transfer energy into themselves.
Complex: the dice represent motivation/inspiration. Finding loot and making progress increase your motivation. Fighting and overcoming costs motivation. Each transaction could be roleplayed depending on the number involved. And resting let's you reroll your motivations.
I added a fantasy hack of Overpowered, curious if that's what you were looking for!
Cleared an easy 148 on the first part of the original Temple of Elemental Evil (T1: The Village of Hommlet, from the entrance to the village through the Inn of the Welcome Wench).
I love this.
Fantastic stuff!
Be number one!
What a great idea!
Thanks! I hope you enjoy it. I can't wait to hear your high scores!